The Run, Episode Eleven
It’s time to settle down and tell you how this Run ends.
It’s time to settle down and tell you how this Run ends.
“Mirror’s Edge has a lot to teach about the generation of inspiring moments, but to see this you have to look away from the places where they’re trying.”
Every gamer’s play through Mirror’s Edge will vary in style. This is the level where the game starts to get to me. This is the level where I kill.
“Mirror’s Edge fails at the things that, broadly, it doesn’t need. It fails at them because of a hesitance to leave them behind.”
“Mirror’s Edge is a game with a simple message to give; the beauty is in how it presents it.”
“The Runner’s job is necessarily a lonely one. That loneliness is reflected in the game’s attitude – to level design, to narrative, to its score.”
“Jim Rossignol posits that games relieve the quintessential human disease – boredom. Jim doesn’t know the half of it.”
Yes, Mirror’s Edge will let you down sometimes. But you’ll forgive it, each and every time it lets you off your leash.
“Colour isn’t something that’s applied to Mirror’s Edge by an artist. Colour’s part of the design itself.”
“Mirror’s Edge encourages you to act on instinct. To see the way forward and take a chance on it being the right one.”
“Tonight I’m going to do what a lot of people do when their mind needs clearing. I’m going for a run.”